I’m an American performance-maker and writer based in London, shaped by seven formative years in Berlin. I write, perform, and co-direct interactive solo shows that are fiercely alive with my audience. Combining theatre, game design, and social activism, my work – be it digital or live – redefines solo performance by positioning the audience as co-creators. My work has been described as “therapeutic” and hailed as an “exciting social experiment and effective artistic coup.”

My artistic practice has been influenced by six years in game development, where I crafted storylines and scripts for award-winning, female-centric episodic mobile games, including June’s Journey that reaches 1.5 million players daily and has generated over $1 billion in revenue. Additionally, a long-standing mentorship with Ruth Sergel, an award-winning artist-activist known for public art projects and large-scale public interventions, has deeply shaped my practice and work.

My solo performances have featured at the Pleasance London, Camden People’s Theatre, Battersea Arts Centre, English Theatre Berlin | International Performing Arts Center, Month of Performance Art Berlin, the HAU Theatre Berlin, RADIALSYSTEM, MOMENTUM Gallery Berlin, TRAFO Arts Centre Poland, and more.

I’ve also collaborated as performer and co-creator in devised ensemble works, immersive theatre, and site-specific/traveling performances, often radically reimagining classic tales (such as Peter Pan or Homer’s Odyssey) for contemporary, international audiences. 

My projects have been supported by Art Connect Berlin, East London’s Rich Mix, Pleasance Futures and have been written about in Germany’s national newspaper, Der Tagesspiegel,  Scotland’s The Scotsman, The Huffington Post, and more.